tha ks for the feedback guys i didn't realise the rotations were that fast , i'm working on the things people have pointed out, and will upload a new version with some extra's,Originally posted by ctbram
I watched it again and I agree with the others that the wires spin a bit too fast.
Not sure how it would affect the rythm and tempo of the piece but maybe the rotation rate could be slowed as the wires are drawn and them resume as they transition to the next view.
I like HH's idea to possibly fade in and fade out the poly count along with the wire frame transitions since it's for the game industry that could be of interest.
Over all it's good though. I like the parchment affect and the transitions are good.