Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 30-04-2004 , 02:51 PM
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Join Date: Apr 2004
Posts: 2

shirt tutotial-kurt

Hey kurt the cloth/shirt turorial was great, im workin on a girl, she wears a kimono outfit, any advice on layered cloth? Also why do you prefer making your cloth from the geometry, instead of the way you showed, other than that, your pretty easy to follow, KUDOS!

# 2 30-04-2004 , 03:07 PM
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
When using layers of cloth you have to use Cloth Collisions in your Simulation > Solvers > cpSolver.... It takes some time to make look right... Maya help index as a lot to read up on for you.

I perfer the geo type because i usally only need a shirt, I dont usally have to many charcters wiht different layers.

Hope that helps

Kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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