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# 1 29-07-2009 , 06:12 PM
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Street light

I need to know the best way to make this scene look like it just rained. And ideas?

I tried making the sidewalk look wet by duplicating the layer and basically making the top copied layer look like wetness by giving it a bump map...but there has to be a more realistic way of making everything look wet....any ideas?

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# 2 29-07-2009 , 06:29 PM
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update...added some things....

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Last edited by andymcbride; 29-07-2009 at 06:38 PM.
# 3 29-07-2009 , 10:16 PM
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Making a simple ray mirror map would make puddles.
Uv mapping the street should be easy.

# 4 30-07-2009 , 12:51 PM
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I will try a mirror...

her eis another update..made some additions...

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# 5 30-07-2009 , 05:12 PM
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adding city lights...more lights coming and hopefully going to make it look more "wet"

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# 6 30-07-2009 , 11:49 PM
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it looks polished... do you have a specular map?

# 7 31-07-2009 , 02:53 AM
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Spec map and ray mirror map would make it very convincing.

# 8 31-07-2009 , 11:45 AM
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i will try specular map and ray map....i dont know what a ray map is but im about to look it up..thanks guys!


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# 9 31-07-2009 , 11:52 AM
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I have done many searches and i found nothing on specular maps or on ray mirror mapping. I will play in maya a bit and see if i can figure it out...


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# 10 31-07-2009 , 12:27 PM
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ok so i have added a specular map... But it still doesnt look right to me...still not sure what a ray Mirror map is...still looking into it....

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# 11 31-07-2009 , 12:45 PM
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ok so I made alot of adjustments..here is what i have...still no ray mirror map...

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# 12 31-07-2009 , 03:33 PM
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If you're using Mental Ray you can add blurring to the reflections, that would make a drastic change and of course you have to give your street and environment to reflect. Right now the street looks like it has a clear coat.

Googled ref

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# 13 31-07-2009 , 05:52 PM
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ok well another update...still not happy with it...and i cant seem to get the reflections to blur...even though i seem to have turned blurring up under "Mi Reflection Blur"...oh well ...still hacking away at it...

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# 14 31-07-2009 , 08:29 PM
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Ladies and gentleman.....i have puddles. After much frustration. and alot of test renders. I figured out that my setting were all just a bit off...and my bump map was a bit off....no ray mirror map or specular map..this is all bump mapping. Suggestions MORE then welcome!

user added image


https://www.2amdesign.net
I would love to collaborate with anyone to texture and do zbrush work so let me know
# 15 31-07-2009 , 08:34 PM
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Hey looks great now ive been watching silently in the shadows lol what did you put your settings to out of interest as it seems a handy thing to know user added image

Thanks

T

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