Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Has anyone ever come across a hidden OpticalFX node when using Maya Software rendering that causes a glow light which can not be found in the Hypergraph, the Outliner and can not be selected on the screen, causing the light shown below in every and any camera or angle?
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