Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 31-12-2003 , 07:54 AM
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my troll

I'm working on a troll for a new matchmove. The feet suck, so I'm reworking them.....will post updates soon.

The Troll


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Matt Rizos
https://www.matchmovin.com
# 2 31-12-2003 , 08:42 AM
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the hands and legs are great. the neck looks to thick, but it is a nice afect so I wouldn't go to small.. LOL

looks like it would tern out pretty cool.

# 3 03-01-2004 , 06:45 AM
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I've made a lot changes in this update. I've opted to go with non-human stlye feet (I made both). I'm working on a few blend shapes, and more accessories right now.

<<Oversized image removed. Please refer to this thread for image posting guidelines.>>


Regards,

Matt Rizos
https://www.matchmovin.com

Last edited by dave_baer; 18-01-2004 at 07:08 PM.
# 4 03-01-2004 , 06:50 AM
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better mate much better....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 5 03-01-2004 , 07:05 AM
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thanks kurt!!!


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Matt Rizos
https://www.matchmovin.com
# 6 03-01-2004 , 08:12 AM
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before i get some sleep I wanted to upload the head piece I'm working on.

<<Oversized image removed. Please refer to this thread for image posting guidelines.>>


Regards,

Matt Rizos
https://www.matchmovin.com

Last edited by dave_baer; 18-01-2004 at 07:08 PM.
# 7 03-01-2004 , 12:27 PM
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Nice work!!



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# 8 11-01-2004 , 07:51 AM
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I've been working on some basic texture painting from within maya, here are the results.

user added image

user added image


Regards,

Matt Rizos
https://www.matchmovin.com
# 9 11-01-2004 , 09:34 AM
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looking good. maybe raise the value on the cam environment just a hair for the FG. It also looks like your going for some fat in the abdomen. The skin there possibly wouldn't be that smooth. You could use a cloud filter in photoshop, blur it and add that to your bump to brake up the smoothness a little.

Looking really cool, it would be very neat to see it lumbering around..

# 10 11-01-2004 , 10:59 AM
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Very cool Troll...headpiece looks way cool.


"Hear That Thunder"!!
# 11 11-01-2004 , 06:56 PM
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Here are two more pic's with the env. brightened a little bit (which went a long way). I would like to do the whole photoshop texture thing, however I'm a novice at true UV texturing in Maya (or any other program for that matter). I've unwrap a few heads with alot of success, however doing an entire character just takes too much time for me right now.

The second render is a low poly one

user added image
user added image


Regards,

Matt Rizos
https://www.matchmovin.com
# 12 11-01-2004 , 10:32 PM
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looks good so far dude.
maybe increase the bump a bit to give the skin more depth, it kinda looks flat right now.
the specular highlights (i u r using any) are on point

# 13 12-01-2004 , 05:10 AM
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I've got the bump stuff working, I'll upload an update on Monday afternoon


Regards,

Matt Rizos
https://www.matchmovin.com
# 14 18-01-2004 , 07:09 PM
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Nice stuff there, matey!


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
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