Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-04-2005 , 02:51 PM
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MY Office



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# 2 14-04-2005 , 03:26 PM
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cant really say much as the image is pretty small, try post a larger one.

Daeuser added image


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# 3 14-04-2005 , 05:03 PM
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nice view


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# 4 15-04-2005 , 07:54 AM
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How do I go about hosting a picture properly? I'm using a third party host at the moment and that is its permanent default size


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# 5 15-04-2005 , 08:08 AM
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Find a different host or use the attach option (just remember the 640x480, 260K limits)

Also the desktops to appear to have any vertical support (legs) is that correct?



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# 6 15-04-2005 , 08:47 AM
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Yes, well spotted MhCannon, like I said though, this was my first go at texturing so at the moment I'm not to concerned with the finer details of the model. I wanted it to represent what it should albeit not the integral of details, so I could have a blast at texturing, if you can see where I am coming from.

I'll try and post a larger screen shot. The project is aimed at completing a walkthrough animation of a few of the offices in my work place.

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# 7 15-04-2005 , 08:49 AM
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Apologies for the big images.

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# 8 15-04-2005 , 12:23 PM
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recon you could post a rendered version of it, looking at it through maya's interface just isnt the same :S


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# 9 15-04-2005 , 10:05 PM
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for starters the textures are too blury. and yes please render it (with lights)


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# 10 16-04-2005 , 09:52 AM
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Yeah I'd like to see it in a render, I think that'll change much of how it looks.
And something 'office-technical' user added image ; it seems you can't reach the second seating place, or maybe just itf you hop over the desk user added image.

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