Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 211 18-04-2006 , 05:39 PM
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Originally posted by Tim_LIVID
Cheers dude.

Am I right in thinking (looking at your avatar) that you have modeled a Dyson?

Sorry for the late reply internets been down for a good while!
Yes i have Tim. user added image


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# 212 18-04-2006 , 05:44 PM
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# 213 18-04-2006 , 05:47 PM
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That's cool.

Looking good there. I use to have one but it broke so we got a little one. Nice attention to detail on it as well.


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# 214 18-04-2006 , 05:55 PM
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user added image cheers! yeah we got 1 they are the hover Gods!


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# 215 18-04-2006 , 06:47 PM
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Impressive work user added image


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# 216 20-04-2006 , 12:55 AM
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Tim, sounds like a great holiday. seeing as the thread seems a little chatty, I gotta ask about your tip about tearing the windows for the camera, do you know how many windows/ cameras you can tear off at any one time, for example, can I tear off two windows, camera 1 and camera 2 and still keep the 4 view?

are you still doing the destroyer, I can't see it anywhere? It was a hell of a job and great work.


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# 217 20-04-2006 , 07:26 AM
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Yer I am still doing the destroyer but events have overtaken me im afraid.

I had my web site to make and try and chase up a programing friend of mine to do some Java for it.

Yesterday I got asked to do a weeks work experience in Molinare, London so that means I have to move back up to London for a week.

I also got sent a form by Jagex asking me to make 4 low poly models by Friday as the the next stage of an application I gave them

Exciting stuff. As for the tearing thing, you can do as many as you like. Just open the Persp / Outliner view. Change the outliner to whatever you like them tear off. Change it again to something different and tear off again. You can keep on going like this. But change the view before you tear off.

Hope that helps


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# 218 20-04-2006 , 11:43 PM
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Last edited by R-Tillery; 21-04-2006 at 01:50 AM.
# 219 21-04-2006 , 05:15 AM
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:attn: :attn: :attn: :attn: :attn: :attn: :attn: :attn: :attn: :attn:

so happy to hear things are coming up roses mate, all that hard work not wasted and job prospects.., man doesn't get more exciting than that for a Maya user

CONGRADULATIONS, lets hope like continues to be kind...


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# 220 21-04-2006 , 08:21 AM
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Well I sure hope so. I could do with some good luck. Not at least I can start work on the Star Destroyer again.


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# 221 21-04-2006 , 11:14 AM
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well congrats tim ...hope things go well ...

# 222 21-04-2006 , 11:16 AM
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Cheers guys. I am going up probably tomorrow morning so I will post an update before then.

Until then user added image


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# 223 21-04-2006 , 04:09 PM
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Well I have two more shots for you before I pack my pc up and move of up to London for the week. I decided to make a start of the bit that was worrying me the most, the engines.

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# 224 21-04-2006 , 04:11 PM
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And a slightly different view to give it some perspective.

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# 225 21-04-2006 , 04:37 PM
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i am just in aweeeeeeee ..looks very well ...

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