Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 136 18-08-2011 , 02:05 AM
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Hey Jay. Some little things I see. I'm sure you've caught them as well.

user added image

Red arrow: There seems to be a divet at the back.
Green lines: You can see the patches that you've created, especially near the part in the hair.
Blue arrow: Hair seems to be flowing in the wrong direction.

Looking good mate!


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# 137 18-08-2011 , 10:32 AM
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of course Im aware mate LOL. My main concern was prior to this fix, this is working now, in terms of the broadstrokes

Blue Arrow is correct, if anything the nearest left edge needs to come forward and bulge a bit more, otherwise its near as damn it to the photo. As I said in the previous post, I have reference.

the other bits at the back aren't troublesome just small fixes that I expected anyway. Nothing serious just curve aligning. Im pretty tempted to just give them some spread and leave them random as real hair is anyway.

If anything my eyes jump to the loose strands at the front, they are too far forward and down

J

# 138 18-08-2011 , 07:05 PM
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To me, it looks like it just needs a bit more density at the root.


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# 139 18-08-2011 , 07:22 PM
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Indeed................................

J

# 140 18-08-2011 , 09:20 PM
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Update....

moving onto lashes next......

done a test on the textures already but you can wait to see that.......

Jay

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# 141 18-08-2011 , 09:29 PM
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Update....

moving onto lashes next......

done a test on the textures already but you can wait to see that.......

Jay

Your just teasing now..........LOL.......dave




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# 142 18-08-2011 , 09:45 PM
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LOL hey Dave

no mate Im not LOL. I have tested a rexture already and the whole thing looks great but I'll wait until the lashes are done before I move onto showing it.

J

# 143 19-08-2011 , 03:52 AM
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Fantastic job so far J, I have no doubt that this is going to look epic once finished. Keep up the great work and look forward to seeing the final output.

# 144 19-08-2011 , 09:54 AM
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Hey Leonlabyk

thank you for the kind words. I hope it works out too. Ill be doing the zbrush stuff as well as lashes today.

I like that word 'epic' - as long as its not an Epic Fail lol....

cheers
Jay

# 145 19-08-2011 , 03:41 PM
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Imagination is more important than knowledge.
# 146 19-08-2011 , 03:52 PM
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deep base lol

# 147 23-08-2011 , 10:22 AM
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Update on the texture (just for DaveRave LOL)

This is the first pass, theres a fair bit of tidying up to do, (brows for starters) so no need to point them out thanks.....

Jay

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# 148 23-08-2011 , 10:40 AM
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Nice and thanks Jay, are you going to use fast skin..................dave




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# 149 23-08-2011 , 10:56 AM
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Hey thanks Dave

Yes, Im actually testing a SSS version now, its looking 100times better already without the other maps.

For the record, I did the texture projections in Mari. The reason was because I have an issue with the spotlight plugin in Zbrush which Im looking into sorting out. The problem in ZB is that when you 'bake the face texture to the mesh/map one half completely disappears as if the normals or uvs are flipped on the model (they aren't for the record) so if anyone has encountered this and solved please let me know as I' rather use Zbrus as I know it better.

cheers
Jay

# 150 23-08-2011 , 11:05 AM
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I found mudbox 2012 a lot better for this fine texturing.....dave




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