Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-10-2004 , 05:46 AM
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Soccer Hall

I'm modeling a 3d tour of the Soccer Hall of Fame for their new website, I'm almost done with the shell of the building but I need comments and critiques, Thanks ;] And thanks MainLineX for fixing that shadow problem I haduser added image

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# 2 23-10-2004 , 05:54 AM
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I plan to go from a rotating top view of the wireframe to a transition into the shaded and light render you see, after they are tweaked.


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# 3 23-10-2004 , 05:55 AM
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# 4 23-10-2004 , 05:56 AM
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# 5 23-10-2004 , 06:07 AM
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wow! very nice. I cant really critique it because i dont know what the soccer hall of fame looks like...

# 6 23-10-2004 , 06:49 AM
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Originally posted by Billy_Cat
wow! very nice. I cant really critique it because i dont know what the soccer hall of fame looks like...

Oh yah my bad lol. Here's a quick grouping of the reference images I took to model from.

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# 7 23-10-2004 , 06:51 AM
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Some parts of the model I ellaborated on or added things too after given permission. Still cant beleive they said no to the stay puft marshmallow man. user added image

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# 8 23-10-2004 , 07:13 AM
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side by side

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# 9 23-10-2004 , 07:14 AM
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persp

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# 10 23-10-2004 , 07:21 AM
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wow, seems quite accurate. some of the side windows aren't exactly like they are in the pics, but i dont know if thats intensional...

# 11 23-10-2004 , 07:29 AM
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woa! its great! looks like the real building.user added image hope my render on MR would be the same as yours. can i have some tips on FG?thnx!
its really great!

# 12 23-10-2004 , 08:29 PM
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Originally posted by karlworks
woa! its great! looks like the real building.user added image hope my render on MR would be the same as yours. can i have some tips on FG?thnx!
its really great!

Hey, thanks. Actually Im using a plugin I got from highend3d called GI_Joe. It works really well, and you can IPR update your texures as you go along redndering ith maya software. I like it better then FG, you should give it a try ;]


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# 13 24-10-2004 , 03:11 PM
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