Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-03-2003 , 08:34 PM
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March Challenge - mtmckinley - Normal

I'll see about giving it a whirl. user added image

I'll get a drawing done up. I'm more then likely going to do a low-poly entry for this one. user added image

# 2 01-03-2003 , 08:35 PM
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great Mike looking forward to seeing it=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 01-03-2003 , 09:25 PM
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Its great that you are modelling something in this comp.

I look forward to seeing the way of the master.user added image
I know I will learn from the way you do things. user added image

# 4 03-03-2003 , 09:45 PM
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Don't ask where the inspiration of this guy came from. lol

Ok, I'll tell you. Back in Jr. High, a guy asked me to draw a character. I did so, but couldn't think of anything to use for the head... at the time (and, arguably, at this time as well. :p ) I couldn't draw heads very well yet. He took it and slapped a big smiling flower head on it. lol

Since then, the idea evolved between my friend and I to Commando Flower.... some beefed up, daisy-head in camoflage gear and guns out the wazoo...

I haven't thought about those old drawings in forever, but I think it'd be funny for this one. user added image

So, now, I present to you: Mr. Daisy... cyborg-modified, of course. user added image

https://www.mtmckinley.net/SimplyMaya/mrdaisy1.jpg

:p

at the moment, I'm planning on a low-poly character with a maximum polycount of 3000 triangles. user added image

# 5 03-03-2003 , 09:57 PM
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HA HA HA HA HA.

I cant wait to see how this one turns out user added image


Yeah, but no but yeah but no....
# 7 03-03-2003 , 11:12 PM
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LOL THATS SWEET!! Ah cant wait to see this in progress !!


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 8 03-03-2003 , 11:18 PM
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heheh to funny


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 9 04-03-2003 , 03:58 AM
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# 10 04-03-2003 , 04:32 AM
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I see there's a lot of triangulation going on. Is this a secret weapon? (I just wanna learn more)


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# 11 04-03-2003 , 04:37 AM
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this is meant to be a low-poly, game model rather than a high-res model. Most game models need to be triangulated.

# 12 04-03-2003 , 05:15 AM
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looking forward to viewing your progress mike!

Great start
Brian


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# 13 04-03-2003 , 08:46 AM
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# 14 04-03-2003 , 10:02 AM
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great mike! dam you work quick!!

# 15 04-03-2003 , 10:07 AM
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Nice unwrap. user added image


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