Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Got this weird thing (prolly some little on/off switch thing).
When I'm modeling in Polygons and want to switch to subdivs to see the smotth edges, and circles become really round, it kindda stays in polygons but a little smoother. If you're not sure what I mean take a look at the pics. What am I doing wrong, need I do some"refreshing"? and if yes how?
Any ideas?
Thanks
M.
too_tough_to_die@mac.com (AIM)
Always up for a chat !
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