Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-05-2009 , 08:31 PM
firebird's Avatar
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What is a shot-based pipeline as compared to a scene-based pipeline

Dumb, novice question - trying to understand terminology.

What is a shot in an animation rendering pipeline? What is it composed up of and what defines the end points? I understand that scenes are defined by cuts. But what makes up a shot vs a rendered frame. (example appreciated)

Is there any advantage to working on a shot basis vs on a scene basis (or visa versa) for rendering.

Thanks for any explanations or references to good online learning materials.

# 2 27-05-2009 , 01:09 AM
bendingiscool's Avatar
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I'll use a generic film for example.

Scene is a few minutes in the same location for instance something like a fight or something.

Shot is usually the camera move, for instance a long pan that you might put CG into.

Frames are the same as ever, film 25fps, PAL 24fps, NTSC 30 fps.

Chris

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