Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 30-04-2003 , 10:23 PM
^^TwEeK^^'s Avatar
Registered User
Join Date: Apr 2003
Posts: 357

Texturing extruded faces

whenever i assign a texture to an object that has been extruded it always looks as if the texture is stretched where the face i extruded are....user added image
is there a way to fix that?user added image user added image user added image

# 2 30-04-2003 , 10:28 PM
Kevin
Guest
Posts: n/a
are you laying out your UV`s correctly?

# 3 30-04-2003 , 10:36 PM
^^TwEeK^^'s Avatar
Registered User
Join Date: Apr 2003
Posts: 357
im really new to the whole 3d thing....how am i supposed to change the UV's?


- TwEeK
# 4 30-04-2003 , 10:49 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
we've got a couple vids going over it.

You've got to layout your UVs flat so that a texture can "lay" over them cleanly. Edit Polygons > Texture > Choose your mapping tool.

You've got planar, cylindrical, spherical, and automatic. Auto has it's uses, but I don't use it too often. Not enough control.

Danny also has some cool scripts but you might want to learn the basics first.

Good luck!

# 5 30-04-2003 , 10:57 PM
^^TwEeK^^'s Avatar
Registered User
Join Date: Apr 2003
Posts: 357
Thanks!!


- TwEeK
# 6 01-05-2003 , 12:35 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
UV mapping is the way to go. However, for a simple texture, just spilt that face in two.


Armitrex Studios
Now open!!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads