This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
If I may comment on one thing, it would be the texturing of the floor and the wall. I'm not sure if it is the bumpmapping or the plain texturing that (seems a bit off).
But then again it may be the right amount of abstaction/style to fit into the scene.
Yea, this should be in the gallery for sure, it would be one of the superb ones in there . Oh and kurt, how many polys for the character? Could you make that guy Video Game compatible (low poly character)?
"I should call you sugar maple tree cause i'd totally tap that" haha
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