Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
the nose needs to start coming out of the head between the eyes... there's the brow ridge and that's where the nose should start - so the eye section is kinda sunken in compared to the forehead area... take a look at some picture references of celebrities, friends, family, etc. to get a good idea.
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