Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-02-2006 , 07:21 AM
Registered User
Join Date: Jan 2006
Posts: 12

maya camera and null data into after effects

hi,
im trying to import maya camera and null data into after effects. im stumbling over some problems:

1. every .ma file that i import results in a comp that is sized at 320*240. how can i fix this to the correct size without loosing the correct framing of the scene?

2. the camera date will not interprete correctly in after effects. the imported scene will look similar first, but after checking it, i recognize that the nulls are much to close to the camera

for example:

i did a little animation in maya. a null (with a sphere as child) animates from top left of the cam to bottom right. lets say i wanna act this sphere as an emitter for particular.

when i render this as image-sequence and import it with the camera data from the .ma file everything looks fine first. but when i check it in the ae viewport i see that the null (sphere) is much to close to the camera. see the attached image.

screenshot

every footage or particles that i add to the scene in 3d-space (in ae) will be blown up to incredible sizes.

does anybody know whats causing this?
help is much appreciated.
thx,
payton

# 2 04-02-2006 , 07:48 AM
Registered User
Join Date: Jan 2006
Posts: 12
hi again,
maybe its easier to answer when i upload the files.

archive is here

this includes the rendered image sequence from maya, the maya scene and an ae-project with all imported and arranged. a particular-emitter is attached to a light that follows the null (and rendered sphere).

does anybody now know what to do?

by the way: my goal is to animate a vehicle in maya, composite it into real-footage and add some particles with particular, cause i dont like the particle-system from maya.

thx,
payton

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