Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Im importing Iges files into maya. The files come in unstiched and you can only apply materials to single surfaces. Maya will only let me use global trim which really distorts the object. Any ideas?
In my experience with *.iges, the best (and most time consuming) way is to rebuild and attach surfaces one bye one. As for the the shader, you can select all your surfaces and assign one shader.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off