Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Your blobby radius scale looks a little high to me, you might need to lower that and up the amount of particles (render times will increase) ........................dave
I'm in the process of upresing and lowering the blobby radius.
It's already starting to look a lot better and I'll post the results when I get something I'm happy with.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off