This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
To read binary (in byte strings like above even though with Unicode people are moving to 2-byte (16 digit) strings:
Read the leftmost 1 -- find its place value: Example:
00011100 the first one is 1x2^5. 2^5 is 32... which implies 00011111. That's not 00011111, so you keep moving along... oh wait! 0! That's why. The place value of zero is 2^2 -- or 4. So without calculating I can tell that this number is 32-4, or 28.
Keep going righter and righter -- adding wherever there's a 1 after a 0, and subtracting wherever there's a 0 after a one. The real trick is in the last digit.
Or you can always use Windows Calculator in Scientific mode... either way.
Not too sure about the first 3 as they might be in asssci encoding (which your PC uses to convert the binay numbers into keystrokes for your keyboard (have a look on the internet for Assci encoding and you should find the coding for binary numbers to alpha numerical)
as for your other 3 the numbers are
75, 54, and 35 (I did them in my head so they might be a little off)
To find a number from a binary code go from right to left the leftmose binary digit is a numerical value of 1, the second from the right is 2, 3rd = 4, 4th = 8, 5th = 16, 6th = 32, 7th = 64, 8th = 128.
Therefore if the binary is 00000111 then the number is 1+2+4 =7
or if the binary is 10001000 then the number is 8+128 = 136
Oh... :blush:
It's just numbers, no letters This I learnt in the 7th grade :p
It's easy
So each Ascii "letter" has a number?
like 01000111 = 71 == G is that it? And how does the computer know what a G are,
I just think this is so interesting :p
01000001 = 65 == A
01110010 = 114 == r
01101110 = 110 == n
01100101 = 101 == e
(hope I did it right, hehe)
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