Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 04-03-2003 , 05:01 AM
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Wow look at all of the replies! Thanks Guys, gotta keep this short, promised my Girl I would be asleep by 11:15 tonight, I have a really important phone call in the morning, I will post more info if it goes well!!user added image anyways, here are two more updates, not much, just some detail stuff in the face and mask. WHat do you think?? THanks,
Brian


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# 17 04-03-2003 , 05:02 AM
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I am sure that you are tirred of seeing the same view, so hear is another one... THanks,
Brian


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# 18 04-03-2003 , 05:20 AM
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cool stuff, Brian. user added image

# 19 04-03-2003 , 05:24 AM
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To give you an idea of the amount of detail I plan on investing on this the head is going to be cosiderably small compared to the rest of the body. Can't wait to post more of the body,
Brian


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# 20 04-03-2003 , 05:27 AM
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Amazing stuff Brian, I really like your style and concept. user added image

# 21 04-03-2003 , 05:43 AM
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This is going to rock!!

Looking forward to more..


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# 22 04-03-2003 , 05:59 AM
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OMG kicking ass brian user added image


Thanks for wasting your time reading this line.
# 23 04-03-2003 , 06:12 AM
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Man, brian the machine should be your name. This is amazing.. you make models so fast, and at such good quality. Really something to look up to and set as a goal in life... a neverending one. Great job.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 24 04-03-2003 , 07:07 AM
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This must be what would happen if the Borg got a hold of a Gamorian Guard! user added image Dang son you kick @$$! I'm watching this one!


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# 25 04-03-2003 , 09:54 AM
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looking fantastic as per usual user added image

# 26 04-03-2003 , 11:40 AM
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very cool model.
made in poly's no?


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# 27 04-03-2003 , 12:30 PM
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Wow tons of replies. You guys are crazy, you really think I model that fast?? I know you guys can't see the little image that I have in my head of how I want this to look like, so today I am going to start working on the body to give you a better idea on what I plan on doing with this guy. Well, I work on it in Very very low poly, and then I am converting it to Subdivisions for the render/final model. Subd's are so nice! Like working with nurbs, but with the ease of Poly's. Just started using them last week. I will update it when I get a chance. Thanks,
Brian


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# 28 04-03-2003 , 12:37 PM
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oooh come on ... i need more user added image


Thanks for wasting your time reading this line.
# 29 04-03-2003 , 02:32 PM
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That's excellent! The only thing I would raise is the mask at the front looks a bit like a filter / air unit, but doesn't cover his nostrils and so would be a little ineffective in that capacity. Of course it might be armour or something, but it just looks a bit odd stuck on the front of his face as it is. Lovely work though, can you give a brief outline of your technique?

# 30 04-03-2003 , 03:44 PM
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you are insane! user added image

Brian, are you working in 3d yet? Cause you should be man!

Especially if you can churn out great work like this so fast.

Great job, keep it up user added image

George


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