Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-10-2013 , 12:20 AM
Registered User
Join Date: May 2009
Posts: 7

MAYA question on using curve tool to create subdivisions on mesh

I learned this technique way back like 2-3 years ago. But due to national service,i've little room to practise and the technique was forgotten altogether.I only roughly remember the process.

You use the curve tool(ep i think,under dynamics) to create your desired pattern(let's say a strand of hair).
You create a plane(can't remember whether it was a surface or polygon) and snap the edge? to the tip of the curve.
You then add subdivisions by increasing the number of subdivisions under the properties bar.The mesh would then follow the curve.The more subdivisions there are,the more it would become congruent with the curve.

# 2 02-10-2013 , 08:08 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
it sounds like you are thinking of extruding a polygon along a curve. For this you select a polygon and then a curve and then choose extrude from the polygon edit menu. You can adjust the number of divisions in the resulting extrude node to more precisely follow the shape of the curve.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads