This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I started to shape the head of Neptune…
So far I managed to make two types of heads.
I’m not sure with which one to continue (maybe some suggestions)
Here is my first version of Neptune head…
"Imagination is more important than knowledge" A.Einstein
From those two types of Neptune, I chose the average and as result here is the new character.
I managed to make some few new details at my new “God”.
Hope you will like it.
I will put some mustache like at the sheat fish.
By the way this is my first character modeling so C&C are welcomed.
I admitted that this is a hard challenge for me.
Because I don’t have a scanner for me it’s a little difficult to make the character with the sketch on my knees instead of a scanned image plane but till the end I think this will be a great God.
"Imagination is more important than knowledge" A.Einstein
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