Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to render my scene with Mental Ray.
Then there would be these bright spots that appear.
What are some of the causes of these bright spots?
I'm thinking that it's got something to do with transparency but it seems that other ares without it area also affected.
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