This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Been quite a while since I've been on here, was a regular on the site about 10 years ago, just getting back into Maya after 10 years of working as a playground designer for schools, now looking to get some practice in and eventually get a portfolio together with the hopes of getting out of my current job! lol
Got a question if anyone can help, used an aisurfaceshader to make this chrome material but want to add dirt/scratches etc, basically texture a layer on top of it, any help for the best way to do it?
Not super experienced in shaders, trying to build up my knowledge!
Good Evening, afternoon, morning, whenever you are!
Thought I'd post a link to a Google album of the bike, that includes a couple of turntables, one that fades from AO render to Wireframe, and there's one that fades from AO to Wire to Textured.
Moved onto a Biker dude now, he's in the album too, just for some practice on modelling people as it's been a while, and wanted to do someone with a non-standard body type.
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