Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-01-2004 , 03:47 AM
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2003 Harley V rod Custom Chopper

Well...the title says it all... user added image decided to try something new... a custom Vrod... Haven't decided if i want to give it a theme or not...if I do, I want to give it a nightmare b4 christmas theme... I am kinda overdoing the mechanical aspects...as you can tell from the huge dual brake disc...what do you think so far?? I decided to take my time on this, instead of getting it finnished in a really quick amount of time like i usually do. Thanks,
Brian

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# 2 28-01-2004 , 03:59 AM
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You never fail to amaze me Brian. AWSOME so far! user added image


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# 3 28-01-2004 , 04:25 AM
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Thanks!! should have the forks done tonight. THanks,
Brian


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# 4 28-01-2004 , 04:28 AM
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to be honest, it sucks

you should pay more attention to detail user added image

</sarcasm> :p

# 5 28-01-2004 , 07:12 AM
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Brian, just great !!! Your a inspiration dude. really !

(pony returns to the search for the secrets to models like this, knowing a good part of it would be a talent that one has to find in them self’s)


Last edited by Pony; 28-01-2004 at 07:14 AM.
# 6 28-01-2004 , 04:22 PM
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i like the brake disk. im still knew so i dont know how to make that swirly lookuser added image but ill get it in time. I love bikes, been planning on making one when i get better. Then a future version of it aswell.


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# 7 29-01-2004 , 01:04 AM
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im not sure about bikes, but on cars - with cross drilled rotors.. it premotes warping of the disk :S - but screw it.. xdrilled and slotted rotors look crazy.. thats whats going on my car soon : )


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# 8 29-01-2004 , 02:18 AM
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I have seen these on a few cars. very rare.

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I think car rotors have less cross drilling done on them so warping wont occur

# 9 29-01-2004 , 02:44 AM
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nice pic roach yeah it might warp in real life...actually, I haven't seen it on a bike b4, but I thought that it looked cool... Hey, haveing a problem deciding how do do the forks...wondering if I should make the design, with double forks with the springs on top...or if I should do the more traditional..with the single....what do you think??

Brian


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# 10 29-01-2004 , 02:56 AM
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Hey Bri, can you go into detail abit on how you created the swirled interior (grooves) with the holes?


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# 11 30-01-2004 , 07:05 PM
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I really should just stop looking through brians threads, they just depress me. They make me see how crap i am.

# 12 30-01-2004 , 07:10 PM
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i know how you feel ckyuk. But hopefully ill be able to do that stuff someday.

I think you should make a more traditional style forks, no springs.


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# 13 31-01-2004 , 08:00 AM
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This is going to be some Harley!!!
Go Brian!! Go Brian!! :bgreen: :bgreen: :bgreen:
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# 14 31-01-2004 , 03:01 PM
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Originally posted by NitroLiq
Hey Bri, can you go into detail abit on how you created the swirled interior (grooves) with the holes?

I don't know how he did it but i would extrude a cube along a curve the same shape as the groove and then duplicate it around an axis in the center of the disc so they are all in the right place. Then use a Boolean operation to subtract the shape from the disc. I'd also do the holes in the same way.

# 15 31-01-2004 , 09:47 PM
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ckyuk,

Great response, thats exactly how i did it!! Sorry its been a while for an update...getting far along..but i am trying to decide how to do the forks....stilll any ideas guys??? You guys give me to much credit for my work...lol. But, let me know your ideas on the forks! THanks for the reponses,
Brian

BTW my stuff shouldn't depress you....but loard of the rings should user added image lol...great stuff


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