Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Well... the material of the screen is a reflective material with an emitter. The emitter is not just a color but an HDR image (the screenshot). This HDR image was rendered using Maxwell. I'm not exactly sure if I did it the right way, since I came up with this myself and haven't read anything about it :p
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