Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 29-10-2009 , 07:59 AM
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Also i did a little luke

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# 17 29-10-2009 , 09:03 AM
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You could sharpen the edges on the helmet a bit more it's lego , blocky forms user added image

Amazing progress btw !

# 18 29-10-2009 , 04:42 PM
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Maybe it's just my bad memory, but the proportions don't quite look right on the lego man... can't put my finger on it though.

# 19 29-10-2009 , 04:47 PM
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# 20 29-10-2009 , 04:52 PM
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Yeah, now that I look at that ref image tweety posted, the arms are a bit long too, and maybe the legs a bit short?

Anyway, looking forward to seeing more progress!

# 21 31-10-2009 , 04:45 AM
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cheeers guys..... im on it!


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# 22 15-11-2009 , 07:40 AM
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Nearly finished to the point where i can put all the little lego bumps on, looking a little bare without them

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# 23 15-11-2009 , 09:38 AM
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bit more

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# 24 15-11-2009 , 07:57 PM
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looking sweet
how are you going to do the bumps?




that's a "Ch" pronounced as a "K"

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# 25 19-11-2009 , 01:34 PM
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bumps i thought i might model and then instance them... keep em on a seperate layer that i will leave hidden until render time, im also goint to re save it with a lot of the innards ripped out to save on memory, a millenium falcon Lite.


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# 26 21-11-2009 , 08:30 AM
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started on the bumps

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