It's more or less what I'm doing right now... building Nurbs waterdrops and place 'em on the MadeLive can. I can surely get the total control over it, shaping and deforming each one of them, BUT...Originally posted by mhcannon
This would definetly be a lot of work, but would give you control as to where the drops are. You could either project drop shaped curves onto the surface then build up the drops surface from them or make the can live and draw the curve directly on the can and do the same. Also with the can live you could try a liquid paint effect.
It's just for practicing and learning purposes.Originally posted by Phopojijo
Is it for an animation, or single frame?
Which is *exactly* what I'm doing... ;-)Originally posted by Phopojijo
[…]For single frames... I don't know how to do it in MAYA offhand, but you could just create (nurbs) spheres and manually place them all around the can. Make them poke ~1/2 way inside the can, varying for added effect... group them all, then assign them a shader.
Yep, tnx ;-)I would recommend
https://www.highend3d.com/maya/shader...sort=file_name
About 5 entries down, Denfo_purewater. It also has the "raytracing' thing I was talking about... but you need to 1) Turn on raytracing in your render globals, and 2) Click "visible in refractions" on the coke can... not exactly sure where that is off hand... but someone else would.
It'll take more time to render, but it'll bend light like actual water.