This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
So I was playing gta right.. Until I came across this model that was so good that I had to stop and take a screencapture of it. I don't know why GTA doesn't make all the models this good. So without futher adue here are the screen captures:
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AHahah either that or they let they're 5 year old sons model it. The texture is the funniest part. I love how they put the wheel in the texture lol. Its so cheap.
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You know what scares me the most of your screencapture louis?!!
...That you have only 7 shotgunbullits left but have enough money to buy some bullits.....you should feel ashamed, very ashamed.....and i am veryvery disappointed in you...LOL
the gta series are all very large games with very little loading I may add. There are points in the game where you can see the whole city - and let remember its a PS2 game (the xbox and pc versons were straight transfers) the poly counts ain`t great. I think they do a wonderful job. So what the car is super low poly - still looks like a car. Is it meant to driven no, its a background object so whats the point. I would perfur this to increase in loading zones.
And if any one has seen the new gta trailer you`ll know its not the talent that is the problem here
Last edited by tweetytunes; 27-09-2007 at 02:25 AM.
Ill just start modelling with my eyes closed or try get as low polys as I can. But for the texture I think I will do what GTA did. Use a picture of a car.
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