Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-09-2007 , 09:39 AM
louis56's Avatar
Registered User
Join Date: Jul 2007
Location: Australia
Posts: 344

GTA in all its glory

So I was playing gta right.. Until I came across this model that was so good that I had to stop and take a screencapture of it. I don't know why GTA doesn't make all the models this good. So without futher adue here are the screen captures:

Attached Thumbnails

Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
# 2 26-09-2007 , 09:52 AM
louis56's Avatar
Registered User
Join Date: Jul 2007
Location: Australia
Posts: 344
Second:

Attached Thumbnails

Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
# 3 26-09-2007 , 10:05 AM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
lol good stuff!

me thinks those crazy cats at GTA central got lazy

Chris

# 4 26-09-2007 , 10:45 AM
louis56's Avatar
Registered User
Join Date: Jul 2007
Location: Australia
Posts: 344
AHahah either that or they let they're 5 year old sons model it. The texture is the funniest part. I love how they put the wheel in the texture lol. Its so cheap.


Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
# 5 26-09-2007 , 11:13 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Might have been running really really low on polys for that part of the game.


"No pressure, no diamonds" Thomas Carlyle
# 6 26-09-2007 , 12:00 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
You know what scares me the most of your screencapture louis?!!
...That you have only 7 shotgunbullits left but have enough money to buy some bullits.....you should feel ashamed, very ashamed.....and i am veryvery disappointed in you...LOL

# 7 26-09-2007 , 07:54 PM
louis56's Avatar
Registered User
Join Date: Jul 2007
Location: Australia
Posts: 344
Hey! I was on my way to Ammunation alright lol. Either that or I just used the cheat "Fullclip" user added image


Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
# 8 26-09-2007 , 09:05 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
ha ha - nice textures. there is hope for me yet!

# 9 26-09-2007 , 11:54 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
wow... just wow...


Environment Artist @ Plastic Piranha
www.joopson.com
# 10 27-09-2007 , 02:23 AM
tweetytunes's Avatar
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
I really don`t see the big problem here.

the gta series are all very large games with very little loading I may add. There are points in the game where you can see the whole city - and let remember its a PS2 game (the xbox and pc versons were straight transfers) the poly counts ain`t great. I think they do a wonderful job. So what the car is super low poly - still looks like a car. Is it meant to driven no, its a background object so whats the point. I would perfur this to increase in loading zones.

And if any one has seen the new gta trailer you`ll know its not the talent that is the problem here



Last edited by tweetytunes; 27-09-2007 at 02:25 AM.
# 11 27-09-2007 , 02:40 AM
louis56's Avatar
Registered User
Join Date: Jul 2007
Location: Australia
Posts: 344
Alright no need to get too heated up. :p

I honestly dont care about graphics in games either. Its just this particular one is so bad ahahahah


Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
# 12 27-09-2007 , 03:07 AM
Registered User
Join Date: Aug 2006
Location: /dev/null
Posts: 891
louis56 > 'I honestly dont care about graphics in games either. Its just this particular one is so bad ahahahah'

I agree. I wonder if its possible to know that model's tri count...


C. P. U. Its not a big processor... Its a series of pipes!
# 13 27-09-2007 , 04:09 AM
louis56's Avatar
Registered User
Join Date: Jul 2007
Location: Australia
Posts: 344
You could probably count it, theres so few. My guess... 12


Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
# 14 27-09-2007 , 10:22 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Should have a comp to see how well you can re-create it, hand painting textures.


"No pressure, no diamonds" Thomas Carlyle
# 15 27-09-2007 , 06:31 PM
louis56's Avatar
Registered User
Join Date: Jul 2007
Location: Australia
Posts: 344
HAaahah you're on!!

Ill just start modelling with my eyes closed or try get as low polys as I can. But for the texture I think I will do what GTA did. Use a picture of a car.


Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads