View Poll Results: Do you vote for Witchy or Eagleking?
Witchy 10 83.33%
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Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 29-05-2003 , 09:30 PM
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I just realised that it is impossible to carry that weapon...
so I gave it a beam user added image .

hehe...a hover gun

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# 32 29-05-2003 , 10:13 PM
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how do the bullets come out the end if they holes are covered up???


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# 33 29-05-2003 , 10:23 PM
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:O

just noticed the same. I will fix this.


thaaaaaaaaaaaanks

# 34 29-05-2003 , 10:43 PM
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shoudlnt be hard to fix. boolean. negate... sorry been using too much bryce. Maybe i should post the chaingun i made with bryce in finished works section. *contemplates*...

anywho. i love the hover pod thingieuser added image, maybe you should have 2 more drop down so its a hover tripod.

May i also suggest an addon right above(lowering the hover pod of course) an ammo cache to hold your ammo belt?


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Last edited by twisteddragon33; 29-05-2003 at 10:50 PM.
# 35 30-05-2003 , 02:56 PM
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Finally had time to start; quick (very much in) progress pic of the rifle's 4X telescopic sight (SUSAT) in progress.

Eventually will hopefully be something vaguely resembling the Enfield SA-80 L85A1 (non modified) (first generation sight package)- the rifle developed for use by the British Army. It has since been modified to L85A2, but I don't think many people will spot the minor cosmetic changes and I have better references of the 'first edition'. Possibly a little ambitious to try and model and texture this in 5 days but nothing ventured!

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Last edited by Witchy; 30-05-2003 at 03:51 PM.
# 36 30-05-2003 , 03:17 PM
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O_O thats a really good start. detailed and clean.
thats gonna be a hard round user added image

# 37 30-05-2003 , 03:39 PM
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testing texture =/

# 38 30-05-2003 , 03:41 PM
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damn....forgot the pic

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# 39 30-05-2003 , 04:06 PM
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interesting bullets.. although the soda cup looks pretty sweet.

You should label like every10th,15th, or 20th bullet with a tracer signitureuser added image


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# 40 30-05-2003 , 05:20 PM
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Tracer is normally distributed on a 1:5 or 1:6 ratio.

Nice cup!


Last edited by Witchy; 30-05-2003 at 07:40 PM.
# 41 30-05-2003 , 07:39 PM
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Small update- started working on lower part of foregrip and barrel.

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# 42 30-05-2003 , 09:03 PM
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oh god please no...
thats sooooooooooooo detailed I love it... user added image
but dont forgot that you have to texture it later and dont make too much details cuz there are only three days remaing

# 43 30-05-2003 , 09:19 PM
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Thanks Eagle!

I have only made low poly weapons in the past and texturing is a rather hard as you have to get all the little things in the right place- modelling all the parts is more fun! Will be an interesting texture experience .user added image

Updated front end about finished.

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# 44 30-05-2003 , 09:35 PM
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o.........k

your skills and mine

Eagle's skills = 10
Witchy's skills = 837

user added image

thats so detailed...I dunno what to say.

# 45 30-05-2003 , 09:43 PM
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Nonsense! Yours is a cool concept and it's looking great. Keep at it, I want to know what's on that TV!

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