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Old 03-02-2004, 06:21 PM   #1
someone13
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Question problems with circular fillet

hi
i'm trying to learn how to use nurbs
and currently having some problems with circular fillet.
so here is screenshots
1) the beginning, just "car"
2)added "something"
3)using circular fillet ( options are also shown )

4)after trimming and deleting "something"
5)render

how can i get rid of seams?
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Name:	1.gif
Views:	98
Size:	60.0 KB
ID:	13020  

Last edited by someone13 : 03-02-2004 at 06:26 PM.
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Old 03-02-2004, 06:28 PM   #2
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2)added "something"
Attached Thumbnails
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Name:	2.jpg
Views:	94
Size:	75.9 KB
ID:	13021  

Last edited by someone13 : 03-02-2004 at 06:32 PM.
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Old 03-02-2004, 06:29 PM   #3
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3)using circular fillet ( options are also shown )
Attached Thumbnails
Click image for larger version

Name:	3.jpg
Views:	93
Size:	55.9 KB
ID:	13022  

Last edited by someone13 : 03-02-2004 at 06:33 PM.
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Old 03-02-2004, 06:30 PM   #4
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4)after trimming
and deleting "something"
Attached Thumbnails
Click image for larger version

Name:	4.jpg
Views:	94
Size:	59.6 KB
ID:	13023  

Last edited by someone13 : 03-02-2004 at 06:33 PM.
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Old 03-02-2004, 06:31 PM   #5
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5)render

how can i get rid of seams?
Attached Thumbnails
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Name:	5.jpg
Views:	92
Size:	25.8 KB
ID:	13024  

Last edited by someone13 : 03-02-2004 at 06:34 PM.
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Old 04-02-2004, 08:44 AM   #6
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yo dude, that's easy! click on your bumper the big thing with the whole in it and go to it's attribute editor (ctr + a) and go to tesselation settings and click 'display tesselation' or something not sure.. I don't have maya on this computer!.. and ow yeah set it to highest value...!
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Old 04-02-2004, 08:45 AM   #7
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hmm.. and I think you did the circullar fillet on the wrong side.. the should point inward.. or is it me?
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Old 20-02-2004, 01:44 AM   #8
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I also am wondering how to fix this, I tried what bastiaanwormgoor said, and it fixes it a little but the cracks are still noticeable although not now as big.
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Old 20-02-2004, 07:22 PM   #9
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The best way I do it and its worked for me everytime so far is go under Nurbs and select "Extend Surfaces". I would play with the settings a little. What it does it extend's the end of the edge. I usually go with .1 and keep extending till theres no seem. Hope that helps.
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