Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-02-2004 , 02:33 AM
tvholicjames's Avatar
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Join Date: Sep 2002
Location: Connecticut
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I still don't get the camera with the reference pics

I got another one...old one. I shot him with a mini-dv camera which is 720 by 480 size. I imported the pics as 72 by 48 on the poly planes.

Why is it that the pics r still improportionate?

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# 2 04-02-2004 , 04:59 AM
mtmckinley's Avatar
The Maya Mountain
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Looks pretty close. If you've got to scale the image to make it work, do so.

# 3 04-02-2004 , 06:14 AM
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if u put the ref pics on nurbs plane u can adjust the control vertex on the planes to match both pics perfectly without distorting ur images too much.
with polys u have to create UV map first, but NURBS plane is easier IMO

# 4 04-02-2004 , 09:46 AM
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Take the pics into PSP or photoshop and adjust them till they line up. That's what I do.

# 5 04-02-2004 , 01:55 PM
mtmckinley's Avatar
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Poly primitives are created with a UV map in place... much like NURBS.

# 6 04-02-2004 , 02:48 PM
strobe7's Avatar
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nurb planes always user added image


Lungs not guns....
# 7 04-02-2004 , 03:06 PM
Clod's Avatar
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Actually, the other suggestions are better than mine, that's how I'll do it from now on.

# 8 04-02-2004 , 03:33 PM
mtmckinley's Avatar
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Originally posted by strobe7
nurb planes always user added image

LOL literally, you could use either one. user added image

# 9 05-02-2004 , 04:50 PM
strobe7's Avatar
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I just get excited user added image

mayaaaaaaaaaaaaaaaaaa


Lungs not guns....
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