Blobby strings of goo
Hi folks, I am trying to set up strings of blobby saliver, the sort you might get in the corner of a dinosaur mouth.
I have rigged some dynamic bouncy curves that move with the animals mouth. - All working great so far.
Now I need to place blobby particles down the curves so that when they touch, they blob together.
What I need to do is to have one particle object with an expression that will place my particles along the length of more than one curve.
I have tried writing an expression to move particles along a curve, but I can't get the pointOnCurve thingy to work inside an expression.
My code include the following lines, which maya doesn't seem to like.
particleShape1.position = `pointOnCurve -parameter 0.5 -nt -top 1 curve3`;
I guess you can't do that sort of thing with expressions.
If anyone can help or knows another way to place place particles from one particle object onto multiple curves then I would be eternally gratefull.
PS. setting multilpe goals with the curves doesn't work as it trys position each particle as an average position.