Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've got a polygon limit - around 1100, and a texture limit for the entire thing - 1024x1024. I'm just wondering what tricks I can do to get it to look not so clean, like the work in the spitfire thread. This is for realtime, so no bump, specular, etc. maps. Just color.
Was the spitfire painted in 3d, or in photoshop, to keep the nice continuity on the textures?
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