Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-03-2004 , 02:46 PM
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Flower Power !

hi guys....
well i wanted to create a "flower opening" for a seasonal promo video..i tried alot..in maya paint effects but still that look does'nt satisfy, Any one here knows way to work around with Flowers(painteffects) or how to create realistic ones, i mean close to nature.


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Last edited by mind_raper; 02-03-2004 at 02:58 PM.
# 2 02-03-2004 , 02:55 PM
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If the paintfx ones aren't satisfactory, probably best thing to do is to actually model one.

# 3 02-03-2004 , 03:05 PM
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modeling

well modeling will be really an headache....creating soficated control will take lot time..and effort...

what do u think about Bionatics NatFX plugin for maya...
is it buy worthit...if anyone have used it....

here is the image which i renderend..

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# 4 02-03-2004 , 03:09 PM
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use paint effects, convert to poly, and then just blend shape user added image


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# 5 02-03-2004 , 06:32 PM
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modelling that is easy! then you could use driven keys or even IK to do the flowers opening. Assuming that you wont need too many of them to achieve the look you need.

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# 6 02-03-2004 , 07:54 PM
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well is there any reference regarding this... ????


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# 7 04-03-2004 , 02:49 PM
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what? modelling a flower? the pic you have there is more than enough reference I would say. Have a crack at it. All you need to do is model one type of leaf for each of the main ones and then duplicate and adjust them slightly. Should be fairly simple.

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# 8 04-03-2004 , 05:46 PM
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Gr8 Feature We can Duplicate in Maya (really)

yeah i know....how to duplicated i wanted reference abt creating realistic flower u can say natural phenomenon based...
but thank ...for reply anyway...


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