Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-03-2004 , 08:31 PM
Join Date: Mar 2003
Location: Washington
Posts: 3

selection problem

Ok i am having a problem. When i am in component mode like say control vertx. What i am trying to do is select a few vertexs on one pice of geometry wich is behind another one. What is happening is when i put a slection box around the vertexs and let go to select them i am also getting the other piec of geomerty in my slection. So what i have to do is hold my shift key and deselect the geomerty and the do my edit and then go back into component mode. What is going on is there a setting i have missed or what. I hope this all make sense. Let me know if it does not and i will try to be more clear.


# 2 09-03-2004 , 09:33 PM
ctbram's Avatar
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
not clear to me what you are saying. If you want to select geometry in front of other geometry then turn backface culling on. The option is in the shading section.

"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 09-03-2004 , 10:37 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
If I understand, U need to switch on back curling, do a search, their are posts recently in this regards.

# 4 10-03-2004 , 04:24 AM
Join Date: Mar 2003
Location: Washington
Posts: 3
hey guys thanks i think i solved my problem ^^


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