Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-03-2004 , 03:49 PM
ransick's Avatar
Join Date: Feb 2004
Location: Amsterdam
Posts: 731

import eps? [noob]


I want to make a logo in maya between the projects Im working on and made some curves in photoshop7... I know I can save the image and than put it as an reference and create the curves within maya...

I've red somewhere that you can import the image and maya automaticly convert it into curves so you can bevelPlus it to make it 3d! so how do I work from here ?? thankz guys!

# 2 18-03-2004 , 03:59 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
I thigk ia format will import. Go to the import menu and see what formatswill be allowed. Not at my system right now.

# 3 20-03-2004 , 01:36 AM
Registered User
Join Date: Mar 2004
Posts: 23
thats .ai and yeah it will work. user added image

I WILL get this stuff!
# 4 20-03-2004 , 06:23 AM
roach105's Avatar
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Maya will import .eps and .ai. Make sure when you save in Illustrator that you save to a file format version 7 and older. Maya will not read ai files newer than version 7.

# 5 21-03-2004 , 05:25 PM
ransick's Avatar
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
oh thankz for the advice all! will be working on it! user added image ltrr

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