This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
when you increase the Tesselation / Curvature Tolerance from Medium Quality to Highest Quality, and play with the U and V divisions factor, you should get much better render results too.
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