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Old 26-03-2004, 10:06 AM   #1
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Default Meteor Impact

I want to beable to create a impact zone for a meteor. I want the ground to crumble and leave a path in the ground. What is the best way to do this.

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Old 26-03-2004, 04:07 PM   #2
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Dont know about crumble but if you use a softbody you can play with the goal weight and produce a gouge effect, and use emiters to creat the smoke/ruble etc from impact.
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Old 26-03-2004, 08:17 PM   #3
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Depending on how detailed you need it to be, I would start off experimenting with a combination of blend-shapes.

Create one blend target of the normal ground.
Then create another target from the same ground distorted to look like a meteor slammed into it.
(NOTE: do NOT add or remove verticies from the ground geometry, or the blends wont work.

Then, to add detail:

*Simply instance some rubble to particles emitted from the ground geometry with attenuation set to 0, so they just spawn, then stop where they are born on the ground.
That way, during the blend animation, it looks as though the rubble is trully falling into the new rut made by the meteor.

Also apply gravity to the rubble, and make it collide with the ground AND the meteor if needed.

Then do the same style of dynamics with some building geometry pieces, vehicles, whatever

Good luck!

PS, some added tips are fluid mushroom-cloud smoke, more particle debris, etc.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
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