Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-04-2004 , 06:32 PM
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Ram Man

ello,

starting another (hopefully might actually complete this) project. RAM MAN from Masters of the Universe - got a couple of pics of the plastic model and gonna try and take it from there.

Started with his axe.

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cheers

Rich
# 2 19-04-2004 , 10:16 PM
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Looks good so far. Can't wait t see the rest.

# 3 19-04-2004 , 10:47 PM
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Yeah.....Looking great!!!



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# 4 19-04-2004 , 10:51 PM
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looking good, cant wait to se the texturinguser added image

# 5 01-05-2004 , 12:48 PM
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finally got some time to do some maya,

here's the start of the body/clothes

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cheers

Rich

Last edited by cb8rwh; 01-05-2004 at 02:01 PM.
# 6 01-05-2004 , 05:26 PM
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another update

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cheers

Rich
# 7 01-05-2004 , 05:29 PM
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Looking good so far...keep it up

# 8 01-05-2004 , 05:29 PM
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ok....I can see were you want to go with this... It makes me kindah qurieus too...keep it up!! I will follow this one! user added image
good job sofar


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# 9 01-05-2004 , 06:05 PM
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Keep it up user added image!!

# 10 01-05-2004 , 06:16 PM
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cheers guys


here ya go with some reference to get an idea of what I am modelling. It ain't going to be exact, but summat similar.

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cheers

Rich
# 11 01-05-2004 , 08:16 PM
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O I remeber him now user added image

# 12 01-05-2004 , 09:13 PM
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added some hands - just used an old hand I had user added image saved a bit of time!!

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cheers

Rich
# 13 02-05-2004 , 09:44 AM
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here is his shiny new helmet. needs to be battered around a bit and a few details added.

made in subd's - never sure how to create the correct edging in polys.

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cheers

Rich
# 14 02-05-2004 , 11:22 AM
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yeah!! I love the helmet! maybe some detail above the helmet ? user added image
keep on going, dude!


...
# 15 02-05-2004 , 08:03 PM
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here's what I have so far, very basic elements at the moment, but it's a base to strart from to try and refine from.

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cheers

Rich
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