Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-09-2002 , 02:36 PM
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Join Date: Sep 2002
Location: Philadelphia
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physical fog?

Okay. I have not had any success getting my blinn shader group to render atmospheric fog. I have no tutorial and the library is sketchy on the subject. Do I use the Connection Editor to connect to the blinn? If so, then what connection(s)? Does it hardware render? Do I need to activate the Z-buffer? Thanks!!

# 2 18-09-2002 , 03:28 PM
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Join Date: Jun 2002
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Go into your render globals and under Render Options you will find Environment Fog user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 3 18-09-2002 , 05:34 PM
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i believe thats also in hypershade


- Simon

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