Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 12-06-2004 , 10:51 PM
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user added image

Here's a wire, time for some sleep.

- S

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# 17 14-06-2004 , 06:54 PM
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Added some more snakes. Next is trying to create a skeleton to position them.. user added image

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# 18 14-06-2004 , 07:07 PM
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eek spooky! Nice clean mesh good work.


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# 19 15-06-2004 , 12:16 AM
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Thanks RubberChicken, I'm pretty satisfied with the female head, but the snakes are some sort of 3d nemesis. user added image

Deleted the snakes I hade attached and started to make loft paths instead, worked quite good, but I will have to make 11 new paths for the mirrored head. Some serious fun going on. user added image

c&c welcome!

- S

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# 20 15-06-2004 , 01:02 AM
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that is AWESOME!!!!

I bet that is tough to work with tho!!! 1 head is hard enough nevermind 11-12!!!!!!


cheers

Rich
# 21 15-06-2004 , 01:16 AM
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heh, yeah, it takes time to get right at least.. user added image

here's a shot of my curves

- S

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# 22 15-06-2004 , 01:31 AM
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Cool stuff! The only thing I might change is move the spots where the snakes protrude from the face back some, but might be a little late for that.

# 23 15-06-2004 , 11:22 AM
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Mike: You mean where the snakes connect to the head? That would be a little late yes.. and I think I want it that way actually. user added image


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# 24 15-06-2004 , 12:24 PM
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Looking good so far, hope to see it finished. user added image

# 25 15-06-2004 , 08:44 PM
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Oh, this is taking time.. But at least I'm learning from my mistakes.
Forgot to group the snake eyes with the snakes, so I had to position them afterwards. fun fun.

Think I'll leave the head for now and make a body.

- S

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# 26 15-06-2004 , 08:47 PM
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and a wire

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# 27 15-06-2004 , 08:53 PM
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Really looking good matey!!

Yeah I can imagine it was fun positioning the eyes after having already done the heads.

Not sure if you have already said or not - will they all be rigged or is the current pose the final pose - looks good to me!!


cheers

Rich
# 28 15-06-2004 , 09:07 PM
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Thanks cb8rwh user added image

I don't know about rigging. I tried to rig the snakes when they were pointing straight out (I thought that would be a good way to position them... )
But I didn't understand the rigging concepts (weights and such) well enough to get it working...

So, we'll see. :bandit:

- S


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# 29 15-06-2004 , 09:19 PM
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yeah, if you want to rig them, straight out is the way to go. Otherwise, I'd have to recomend this be the pose they're stuck in, as rigging that would be quite difficult.

# 30 15-06-2004 , 10:19 PM
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I'm thinking that I can try to get a rig on the snakes later on. Just deleting the ones I've done and connecting straight snakes to rig isn't a biggie.
Now on to body user added image

- S


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