Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-07-2004 , 04:29 PM
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Join Date: Feb 2004
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How to eliminate seam from joining 2 polys


I am trying to work my way through the Joan of Arc tutorial. I've gotten to the stage where I need to combine the poly ear I've created with the poly head. To do this, I've taken the two objects and combined them, lined up the intersecting verticies, and then merged the verticies. The process seems to work fine, but when I check the result I see that there is a seam where the ear connects to the head.

One thing I've noticed is that if I try to delete the edges along the seam it tells me that I can't delete border edges, but it seems to me that these shouldn't be border edges after I've merged the two polys...

Is there something I can do to make this look better?

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# 2 04-07-2004 , 04:32 PM
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Make sure the normals are not reversed.

# 3 04-07-2004 , 05:10 PM
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You were exactly right - that was the problem! Thanks a lot!


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