Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-09-2004 , 05:47 PM
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soilder

It's not an origonal character as i used reference images off the cover of an old 3d world mag (for a softimage game tutorial).

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# 2 02-09-2004 , 05:50 PM
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wire

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# 3 02-09-2004 , 07:25 PM
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Very good so far :tup: keep at it


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# 4 14-09-2004 , 05:57 PM
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Modelled the hands and started adding some colour.

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# 5 14-09-2004 , 06:49 PM
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it's cool but I'm not a fan of the "pecks" area, seems too rigid and flat for me. Maybe try rounding those corners off a bit and see how that looks.

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# 6 14-09-2004 , 06:54 PM
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I wasn't sure if i should change them myself so i'll get on it first thing in the morning. Thanks.

# 7 14-09-2004 , 07:03 PM
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Nice start on your model so far CK! It kind of reminds me of an action figure doll. I don't know what look you are going for though...but keep working on it! user added image


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# 8 14-09-2004 , 11:33 PM
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The arms seem just a bit too long, and the feet look a little small to me.

I love the color scheme and the bulky fore arm armor.

Is this all nurbs?

Good work!


Dave

# 9 15-09-2004 , 06:15 AM
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He looks a bit "top" heavy.

Sweet otherwise.

t3

# 10 15-09-2004 , 08:56 PM
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Originally posted by swankymonkey

Is this all nurbs?

Dave

No NURBS, it's all Sub-Ds.

I've fixed the chest but i forgot to put the image on disk when i brought files across to this computer tonight.

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