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# 1 04-09-2004 , 07:28 AM
maya4todd's Avatar
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Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163

2dtexturePlacement node won't show

For the first time I'm creating shaders where for some reason the 2dTexturePlacement nodes are being created when I click a shader sphere in Hypershade.

I looked under Create > Create Options, and the Always Create 2DPlacement node option is selected. So I don't understand what's happening. I'm hoping its something silly like I deselected something somewhere else.

I don't mind feeling stupid. I just want to figure this out.

Thanks in advance.

(Maya v6)

# 2 04-09-2004 , 01:36 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
The 2D Placement node will only show when you have a texture node, not when you have a material. You can have a blinn, but if you have not mapped a texture to it, you won't have the placement node available.

# 3 04-09-2004 , 05:13 PM
maya4todd's Avatar
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Location: Santa Monica, CA.
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Silly me. I knew it was something bloody simple. I think I need more sleep. user added image

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