Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 10-10-2004, 12:38 AM   #1
Christian Kugler
Registered User
Join Date: Aug 2004
Location: oakland/berkeley, CA
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Default attaching nurbs surfaces cleanly

i am trying to attach two seperate nurbs surfaces. one is a wing and the other is the side of the car body. i need to address this issue becuase they are not very uniform in structure and i am going to be using this operation later on in the project. i think i may need to rebuild the wings surface to match the UVs of the car side. But another thing i tried was to project the end curve of the wing (wing is an extruded manipulated surface) onto the side of the car, but when i lofted the end of the wings curve closest to the side of the car with the projected duplicated curve (deleted history also) it got all twisted, even after reversing curve and surface direction and such.

let me know if this is clear and you can help..
attached is a screen shot of what i am trying to do

thanks a bunch
Attached Thumbnails
Christian Kugler is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.