This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hate to be picky on the start of a gud project, but the helmet looks a little crumpled. Like its made out of real thin metal, I don't think it shud curve round at the bottom there. Just my slant on things...
Where the cheek guards slant up at the bottom. I think they shud be straight, with only the cylindrical shape giving any curve. The waves and bend in the helmet make it look a little like cloth. Straightening out those edges mite give a chunkier feel to the helmet.
Its all a matter of preference, as is always the case with modelling. Be nice to have a look at some real life reference pieces as always
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