Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-11-2004 , 03:37 AM
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polygons to subD's - non-quadrilateral faces

I have a polymesh with all quadrilateral faces. I then convert it to subD's, but Mental Ray still complains about non-quadrilateral faces. I see that I only have quads, and if I even take "quadrangulate", there's no difference. Shouldn't the subD's be based on the same vertices in the polymesh?

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