Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-11-2004 , 10:41 PM
gohan1842's Avatar
Join Date: Jul 2004
Posts: 1,060

modeling a car

last night i was modeling a car in the side view. but when i ran across doing the front i realized i couldnt because the lines were overlapping. so that brings me to the question of what is the best way to model a car.

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# 2 09-11-2004 , 07:09 AM
Registered User
Join Date: Jun 2003
Posts: 88
poly by poly is my method of choice for cars.
i usually start with the front end, usually the hood first (from the top view, and then adjust verts in front/side views to curve it correctly).
do a google search for car modeling tutorials and you'll find a lot of stuff out thereuser added image

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# 3 09-11-2004 , 11:50 AM
ckyuk's Avatar
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
The best way to model anything is the way you use most often and know how to do best.

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