Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-08-2005 , 10:12 PM
Registered User
Join Date: Aug 2005
Posts: 1

modeling car

i just start using maya and i hav emade a few things and they have turned out fine. but with the car i dont understand how you make it look smooth and rounded like a real car instead of like a box with a few curves here and there. My teacher for the class has never used maya. And he says that people that make car are using CAD files and not really modeling them. But then I tried looking up info on the car and I saw that a person on this site put pictures of the car one planes it looks like and made curves to match the pictures on the planes. Is there really no one modeling cars are the just using CAD files? Or do I Need to use those pictures on planes like I saw on this site? Thanks to whoever reponds


# 2 11-08-2005 , 02:31 AM
Shadeblade's Avatar
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Join Date: Mar 2005
Location: Grande Prairie, Alberta, Canada
Posts: 779
To smooth your objects:
user added image

Attached Thumbnails

Nobody felt like avenging your death. Sorry.
# 3 11-08-2005 , 10:27 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
remember to undo the smooth change before saving and quitting or deleting the history though otherwise you'll end up with an unmanagable model if you want to change it later!

user added image

# 4 11-08-2005 , 09:15 PM
Join Date: Jun 2004
Posts: 274

Is there really no one modeling cars are the just using CAD files?

someone had to model the cad files :p

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